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- How to use darwiinremote mac osx#
- How to use darwiinremote drivers#
- How to use darwiinremote pro#
- How to use darwiinremote mods#
- How to use darwiinremote ps3#
Jdunk4 provided a lot of information in the fof wiki: You will need the Interface Builder installed, which comes as part of Mac's Developer Tools. To permanently modify the key mapping for Wiitar (or Wiidrum), you have to modify the MainMenu.nib located in Wiitar.app > Contents > Resources > English.lproj. (Excuse the name and icon, but that's how I differentiate the programs on my computer.)
How to use darwiinremote ps3#
How to use darwiinremote mac osx#
If you are using Mac OSX 10.3, you may have to use this version of FoF if you want to play:.
How to use darwiinremote mods#
Several older mods of FoF can be found here:.See the thread for the latest downloads of FoFiX. See this thread for the latest information on B-mod. B-mod for FoF version 1.3.110 is also available for Mac.If you are on a PPC Mac, then you will have to download the universal binary of FoF version 1.3.110.
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Therefore, yeah, measuring performance is fucking ridiculous and shouldn't be done, especially with *my* measuring sticks. Even more unfair considering I was testing a clean post-GLSL-master build on the MBP and a pre-GLSL-master build with a pile of compiler tweaks enabled on the MBA. Obviously an unfair comparison, considering the CPU difference and the OS difference (MBP's still running 10.7, MBA's on 10.8.4).
How to use darwiinremote pro#
I was going by results, though, where my mom's MacBook Pro (2.4 GHz Nehalem i5, 320M) kept wavering between 45-60 fps on the title screen of Animal Crossing while my MacBook Air (1.7 GHz Sandy Bridge i5-2557M (that can apparently turbo up to 2.6?), HD 3000) gets a solid 60 fps on the title screen and at almost all points in-game (even with LLE, somehow).
How to use darwiinremote drivers#
Seems that later on they mention that while Intel drivers may be worse than Nvidia's on Windows, Nvidia drivers are comparatively *much* worse on OS X - I mean, remember the whole OS X lighting bug thing? All the OS X drivers are mainly developed by Apple with some indeterminate amount of input/assistance from AMD/Nvidia/Intel, so the Windows driver rules don't really apply. I was going by the first post in this MacRumors thread, but I didn't read the rest of the thing until after I posted.
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